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Computer Graphics from Scratch
Gabriel GambettaComputer Graphics is a fascinating topic. How do you go from a few algorithms and some geometric data to the special effects for movies like Star Wars and The Avengers, animated movies like Toy Story and Frozen, or the graphics of popular video games like Fortnite or Call of Duty?
Computer Graphics is also a frighteningly broad topic: from rendering 3D scenes to creating image filters, from digital typography to simulating particle systems, there are a multitude of disciplines that can be thought of as part of Computer Graphics. One book couldn’t hope to cover all these subjects; it would take a library. This book focuses exclusively on the topic of rendering 3D scenes.
Computer Graphics from Scratch is my humble attempt to present this one slice of Computer Graphics in an accessible way. It is written to be easily understood by high-school students, while staying rigorous enough for professional engineers. It covers the same topics as a full university course—it is, in fact, based on my years of teaching the subject at university.
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